#pragma bank 255

// Tileset: sprite_new_game_tileset

#include "gbs_types.h"

BANKREF(sprite_new_game_tileset)

const struct tileset_t sprite_new_game_tileset = {
    .n_tiles = 20,
    .tiles = {
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x3F, 0x1E, 0x7F, 0x3E, 0xFF, 0x7E, 0xFF, 0xE6,
        0xFF, 0xCE, 0xFE, 0xFC, 0xFC, 0xF8, 0xF8, 0xE0, 0xFC, 0x18, 0xFC, 0xF8, 0xF8, 0xE0, 0xE0, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x00, 0x78, 0x30, 0x7C, 0x38, 0xFC, 0x78, 0xFD, 0x78,
        0xFF, 0x79, 0xFF, 0xD9, 0xFF, 0xDB, 0xFF, 0x9B, 0xFF, 0x9B, 0xFF, 0x99, 0xBF, 0x19, 0x19, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x00, 0xCF, 0x86, 0xCF, 0x86, 0xDF, 0x8E, 0xDF, 0x8E,
        0xDF, 0x8E, 0xFF, 0x9B, 0xBF, 0x1B, 0xFF, 0x33, 0xFF, 0x33, 0xFF, 0x73, 0xF7, 0x63, 0x63, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x87, 0x00, 0x1F, 0x07, 0x3F, 0x1F, 0x7F, 0x39, 0x3F, 0x1F,
        0x7F, 0x3F, 0xFF, 0x73, 0xF7, 0xE3, 0xEF, 0xC7, 0xFF, 0xCF, 0xFF, 0xFF, 0xFF, 0x7B, 0x7B, 0x00,
        0x06, 0x00, 0x1F, 0x06, 0x3F, 0x1F, 0xFF, 0x3F, 0xFF, 0xF6, 0xFF, 0xE6, 0xEF, 0xC6, 0xCE, 0x84,
        0xFF, 0x06, 0xFF, 0x7E, 0xFF, 0x7C, 0xFF, 0x4C, 0xFF, 0x3C, 0xFD, 0xF8, 0xFC, 0xD8, 0xD8, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x81, 0x00, 0x03, 0x01, 0x07, 0x03,
        0x07, 0x03, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x07, 0x07, 0x03, 0x03, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x00, 0xF7, 0x63, 0xF7, 0xE3, 0xFF, 0xE6, 0xFF, 0xE6,
        0xFE, 0xEC, 0xFE, 0xBC, 0xFC, 0xB8, 0xFC, 0x38, 0xFC, 0x38, 0x78, 0x30, 0x78, 0x30, 0x30, 0x00,
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xCC, 0x00, 0xFE, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC, 0xFF, 0xCC,
        0xEF, 0xC5, 0xCF, 0x85, 0x8F, 0x07, 0x0F, 0x07, 0x8F, 0x07, 0x8F, 0x06, 0x0F, 0x06, 0x06, 0x00,
        0x60, 0x00, 0xF0, 0x60, 0xE0, 0xC0, 0xE3, 0xC0, 0xE7, 0xC3, 0xCF, 0x87, 0xDF, 0x8F, 0xFF, 0x9C,
        0xFF, 0xB9, 0xFF, 0x3F, 0xFF, 0x7F, 0xFF, 0x7C, 0xFF, 0x63, 0xFF, 0x3F, 0x7F, 0x3C, 0x3C, 0x00,
        0x06, 0x00, 0x0F, 0x06, 0x1F, 0x0E, 0x1F, 0x0C, 0x3F, 0x1C, 0x3F, 0x1E, 0x3F, 0x1F, 0x7F, 0x37,
        0x7F, 0x37, 0x7F, 0x37, 0x7F, 0x37, 0xFF, 0x77, 0xFF, 0x67, 0xFF, 0x67, 0xFF, 0x66, 0x66, 0x00
    }
};
